Power of 2 game textures

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Part 34: Non-power-of-two textures and how to fix them Make better textures, the 'Power of two' rule & proper image dimensions And whilst ignoring them won't necessarily break a game, doing so does tend to by "8", and/or 2) width/height that can be doubled-up or divided-down by "2". In other. Mar 26, - Why are the resolution of textures in games always a power of two (x, x, x, x, etc.)? As Byte56 implied, the "power of two" size restrictions are (were) that each dimension must be, independently, a power of two, not that textures must be square and have dimensions which are a power of kazinobrat.info - Why use textures that are Power of Two? Jul 4, - How to improve OpenGL* performance by using textures that have dimensions on game performance by using a texture with power-of-two dimensions and one that is not. 33, // upload the non-power of 2 image to vram.

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